![]() I’d be happy to turn this thread into a debate. If you intended to keep me from using summoner, or trying to make me feel the way you feel about this whole ‘summoner isnt a class’ thingie, you failed. If there’s one thing I have to say, it’s that telling me not to use summoner in pvp is never gonna work, or have any negative affect on me. While I do agree with the assessment on summons, I must say that people are starting to sound like a broken record around here ‘summoner is not a pvp class’ Point and click weapons do actually require decent amounts of skill to use properly, as the only way to hit your enemy precisely is to predict their movements. You can self-victimize and cry prejudice all you want, summoner is not, and likely will never be an intended part of PvP. Any summoner mechanics/weapons that are viable should be used on kits that do not focus purely on summoner. Pure summoner is not wanted as a class within PvP. doing held weapon damage is problematic as some weapons can deal 200~ damage, this is an unintended and unfun mechanic that we do not want to exist. Many of the weapons are bugged and do not work as intended. ![]() ![]() player following weapons (summons) require near 0 skill as they just follow the player. point and click weapons require near 0 skill and this is why we do not want them viable. The weapons that exist are all point and click/player following.You can choose between whips, a summon, and a sentry. While it is possible to beat the game with only summon damage, the Summoning class was balanced around the idea of the player also using weapons from other classes in addition, to minions and whips.Summoner does not work for our system of PvP for the following reasons: Whips are primary weapons that will focus summons and increase their damage. Summoners focus on increasing the number and strength of summonable minions. Magic-users must use mana potions if they wish to recover mana instantly. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magicians are highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. This can be done through crafting or purchasing from the Arms Dealer. Unless using the Endless Quiver or Endless Musket Pouch, ranged users must constantly acquire ammunition. ![]() Rangers are able to attack from a distance, utilizing weapons like bows and guns, as well as thrown objects. Many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. The melee class utilizes weapons such as swords, spears, and yoyos. This page lists every combat item in the game, from weakest to strongest, providing a comprehensive overview of your in-game progression. Summoned minions or sentries are great at taking the heat off of you in. In general, it is recommended to focus on one class, as many armors, accessories, and buffs only benefit a specific class, especially later into the game. Summoning builds are best classified as secondary builds, designed to supplement primary Melee, Ranged, or Magic classes. However, weapons can be grouped into four distinct categories based on their damage type – melee, ranged, magic, and summoning. Terraria has no formal player class or leveling system. For a condensed class setup guide for every stage of the game, see Guide:Class setups.
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